The Top Three Damage Dealers in Perfect World
July 28th, 2009The Top Three Damage Dealers in Perfect World
Dear players , welcome to Thepowerlevel !
Before you start to play Perfect World , the basic thing you need to do is the class choosing . So here I would like to introduce you the top three damage dealers of this game , hope they will draw your attention .
Wizard, Cleric, and Archer are the top three Damage Dealers in this game . Wizard and Cleric both do massive magic-based ranged damage, while Archer does high physical ranged damage. Cleric has a skill that adds some physical damage based off their magic attack, while Archer has skills that add magical damage based on their physical attack.
If you play as a Wizard , you will get 3 elements, which you can use to take advantage of the weakness in Water, Fire, and Metal mobs . Clerics only do Metal damage which only gives them an advantage over one type of mob. The channel and casting times for Wizard are the longest in the game, but it evens out very well with the damage they deal. In short-term battles a Wizard will out-damage anything its own level. So they say. Archer is supposed to be able to out-damage a Wizard in longer time frames.
For most PvE server , wizards are Arcane Robes, which means they need to Kite a bit more , so that they don’t take as many physical hits to their small HP bars. Archers in early levels ( Perfect World Powerleveling ) are also instructed to Kite some because they get small HP bars too, but they get knockback skills that keep mobs at a distance later. PvP Wizards tend to favor Light Armor, which gives much more physical protection, while still giving decent magical protection against magic classes and mobs.
Archer has its fun points. But it’s also rather frustrating, especially after playing Wizard and Barbarian .But the option to fly out of the way when you’re in trouble, from any level, is nice to have if you need it. Archer has no healing skill of their own. And eats pots like mad .
Cleric has a variety of healing skills in addition to attack skills. There are far more Clerics than Wizards. And a cleric will be followed by cries of “Heal Pl0x” and “res plz” wherever they go, taken for granted, and generally have their own personal interests trampled upon by people whose only concern is themselves. They tend to forget that clerics aren’t their personal slaves . Clerics are always in demand, while the demand for Wizards comes later in the game when bosses are Magical , and TWs need great DD’s to take out the catapullers - a Wizard specialty. In a pinch a wizard can act as backup and heal a squadmate on quests, but this isn’t recommended for dungeons as the skill is too slow. Clerics are and will always be the best dungeon healers , More skills that heal, with less casting time, means they can heal more often and use the healing on a greater number of people .
Thank you for reading !
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Source
Credit to Garmr .




